Twelve Months, One Village — month-by-month sim
Twelve Months, One Village
Month-by-month village sim
The map, the village's character, the villagers, the weather and the news differ every run. Three actions a month, three years (36 months).
Year 1, month 1 · Spring
Month 1 of 36
- Crossroads · News comes often, gold +2 a season
- Clear · Nothing unusual
This month's news
Taxes
The tax collector has come.
Chief's orders
Decide this month's news first.
Villagers 3/4
- Poppy Green thumb · Fields +50%Field
- Edric Trader · Market +50%, gold +1 a seasonField
- Fern Green thumb · Fields +50%No work
Last month
No month has passed yet.
Save code
Your village is saved in this browser automatically. Copy the code and paste it on another device to carry on there. Nothing is sent to a server.
How to play
You get three actions a month. Settle the month's news first, pick orders such as build, cut wood or hunt, then end the month: workplaces produce and the village eats in one step. A workplace needs a villager to run, and in winter fields rest and firewood burns. After 36 months you are scored on villagers, buildings, food and gold left.
Origin & history
Village sims that count one month as one turn sit between farming games and city builders. This one rolls a new map, new villagers, new weather and new events every run, so no two villages are the same.
FAQ
How is my village saved?
It is saved in this browser after every action. Copy the save code and paste it on another device to carry on there. Nothing is sent to a server.
Does reloading change the outcome?
No. Luck differs from run to run, but within a saved village the same choice gives the same result, so reloading cannot re-roll it.
Why did production suddenly drop?
Above 70 fatigue every workplace makes 30% less. A feast, or ending the month with actions unspent, brings fatigue down. Output also falls when a workplace has no villager or the weather is bad.