Urban Strike — Free 3D Browser FPS
URBAN COMBAT / 6V6 SIMULATION
Urban Strike
A 120-second team deathmatch in a tactical city block, with exact hit-scan, learnable recoil, ADS and high-speed movement in one browser FPS.
Precise gunplay
M4, AK and MP5 ballistics, falloff, magazines and authored recoil patterns
Tactical movement
Sprint, jump, crouch and ADS with movement-dependent weapon spread
Procedural battlefield
PBR concrete, asphalt and metal with dynamic lights and spatial audio
Five allies and six opponents are simulated on this device only. No real online players or account.
Controls
WASD move · Shift sprint · Right click ADS · Left click/F fire · R reload · 1/2/3 weapons · Space jump · C crouch
Left stick to move · drag to aim · FIRE to shoot · ADS to aim · ↥ jump · R reload
How to play
Fight RED bots for 120 seconds as BLUE and secure the central Site B. Eliminations and holding the point raise the team score; first to 40, or the higher score at time, wins. Swap instantly between the M4, AK and MP5; ADS, crouching and firing from a standstill tighten spread.
Detailed rules
- 1.M4A1: balanced 30-round carbine with medium fire rate, quick tactical reload and the steadiest ADS.
- 2.AK-12: higher per-shot damage in exchange for a slower rate and stronger vertical/lateral recoil. Short bursts are effective.
- 3.MP5: fastest movement and fire rate with ample reserve ammunition, but damage falls off sooner at range.
- 4.Shots resolve instantly with hit-scan, separate head/body zones and distance-based damage falloff.
- 5.You cannot shoot while sprinting; movement and jumping increase spread, while ADS and crouching reduce it.
- 6.This is an on-device 6v6 bot simulation, not real online multiplayer. Records stay in your browser.
Origin & history
Urban Strike is an original OIYO 3D game that adapts the feel of fast arena shooting and tactical military FPS play to the browser. It uses a procedural city and bot match, with no external game assets or real-world conflict data.
FAQ
Is this real online multiplayer?
No. It is a local bot simulation of team scores, kill feed, hardpoint and respawn flow from a multiplayer match. It needs no network account or other players' data.
Can I play on mobile?
Yes. It provides a left virtual stick, drag aiming, and FIRE, ADS, jump, crouch, reload and weapon buttons. Resolution and shadow quality are reduced automatically on mobile.
Does it download or send personal data?
It runs in the browser with no install; only the best score and match summary are kept in this browser's localStorage. It does not use the microphone, and spatial audio is synthesized on-device with Web Audio.