Quiet Hunt — reading walks the wind one plot east

Quiet Hunt

Reading turns only the westernmost footprint into feed, and the wind walks one plot east. Shooting clears only the feed under the wind. Nothing is caught. Match the feed the mark still keeps, and the place where the wind stops.

1 or R reads, 2 or S shoots. V changes the view, Esc pauses. The left of the screen is west, and plot numbers start at 1. Changing the view leaves the field where it is. This field stays on this screen and is not saved on the device.

Acts
0/8
Seed
0

Mark

  1. 1Feed
  2. 2Bare
  3. 3Feed
  4. 4BareWind
  5. 5Bare

Field

  1. 1FeedWind
  2. 2Track
  3. 3Track
  4. 4Track
  5. 5Bare

Order taken No act has been taken yet.

Acts you can take Reading walks the wind east · Shooting clears the feed under the wind

Acts

How to play

The left of the screen is west, and plot numbers start at 1. The upper row is the mark and the lower row is the field. Reading turns only the westernmost footprint into feed, and the wind walks one plot east. Shooting clears only the feed on the wind's plot. An act with no fitting trace is not a step. Matching the field and the wind to the mark wins. Missing it within 8 acts loses. The view button does not move a trace. This field stays on the screen and is not saved on the device.

Origin & history

Quiet Hunt is an original OIYO puzzle: nothing is caught. Reading a footprint walks the wind one plot east. Four fields were checked by hand; a seed picks one. It uses no map or audio from another game.

FAQ

Does the same seed always build the same field?

Yes. The seed picks one of four fields that were checked ahead of time. The traces are not moved again every frame, so a shared address is the same field.