Two-Hand Deal — free arcade
Two-Hand Deal
Preparing the round.
Preparing the round.
How to play
The top row is the left hand and the bottom row is the right. ● is the body, ○ the background, ■ a hole, and · a floor. Left fills the leftmost hole on top and flips that cell below. Right does the reverse.
Detailed rules
- 1.Today's rows come from the Korea Standard Time date. The same day is the same rows.
- 2.The body is one cell. A run of holes longer than that cannot be crossed.
- 3.A hand with no background left, or with no hole, cannot be used.
- 4.Emptying one hand can lengthen the other. The longer row does not always go first.
- 5.Running out of time loses too. Inputs are not sent to a server.
Origin & history
Two-Hand Deal is a daily crossing where each hand mends its own row. A plank flips the paired cell on the other hand. Body and background are not counted as separate numbers.
FAQ
Does mending only the longer hand win?
No. A plank can open a cell on the other hand, and mending the shorter hand can close a hole on the longer one.
What happens if one hand is emptied?
The other hand's holes grow longer than the body, and the crossing fails.