Potion Craft Mini Web — Alchemy Map Navigation & Herb Grinding
약초를 선택하세요
국자를 저어 궤적을 전진시키고, 물을 부어 중심 원점으로 미세 조정하세요.
원하는 효능 노드에 닿았을 때 불을 지펴 손님에게 물약을 판매하세요.
How to play
Select an ingredient and grind it in the mortar to determine its trajectory length. Drop it into the cauldron and stir with the ladle to guide the potion bottle along the parchment map. Avoid deadly bone danger zones, align with the target effect node, blow the bellows to finish brewing, and serve the customer!
Origin & history
An ASMR alchemy simulation reinterpreting Potion Craft's iconic alchemy map coordinate navigation, mortar herb grinding, and cauldron brewing mechanics on 60fps HTML5 Canvas.
FAQ
What happens if the potion bottle touches the skull danger zones?
Entering a skull-filled danger zone rapidly drains the bottle's health. If health reaches zero, the flask shatters, ruining the brew. Stir in careful, controlled increments when navigating tight gaps.
What is the difference between partially grinding and fully grinding an herb?
Grinding 100% unleashes the full trajectory vector. Partially grinding (e.g. 30% or 50%) moves only a fraction of that path, allowing precise, surgical maneuvers into tight targets.
How does diluting with water help if I overshoot my target?
Clicking the water ladle draws the potion bottle in a direct straight line back toward the center map origin (0, 0). It acts as an alchemical brake and undo tool to dial in exact effect matches.